AI Insights · Timothy · April 2022
Top 5 iOS Gacha Games in Mexico Q1 2022
The top 5 gacha games on iOS in Mexico during Q1 2022 showed varied performance in weekly revenue, downloads, and active users. Here’s a detailed look at their metrics.
The first quarter of 2022 saw diverse trends in the performance of the top 5 gacha games on iOS in Mexico. These insights, derived from Sensor Tower data, provide a comprehensive look at their weekly revenue, downloads, and active users.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuations in weekly revenue, peaking at around $65K in late January and ending the quarter with approximately $62K. Weekly downloads saw a downward trend, starting at 8.5K in late December and dropping to about 4.2K by the end of March. Active users started at 37K, peaked at 42K in late January, and concluded the quarter at nearly 30K.
Lilith Games’ Rise of Kingdoms showed a steady increase in weekly revenue, reaching around $17K in early February. Downloads peaked at 10K in mid-January but dropped significantly to under 1K by the end of March. Active users surged from 13K in late December to nearly 29K in mid-January before declining to 13K by the end of the quarter.
8 Ball Pool™ by Miniclip.com had a relatively stable weekly revenue, with a high of $14K in late December and ending the quarter at around $11K. Downloads remained strong, ranging from 15K to 21K throughout the quarter. Active users saw a decline, starting at 660K and dropping to about 525K by the end of March.
Dragon City - Breed & Battle! by Socialpoint experienced modest weekly revenue, peaking at $10K in late February. Downloads showed a slight decline, starting at 4.4K in early January and ending at 2.6K in late March. Active users remained relatively stable, averaging around 75K throughout the quarter.
Nintendo’s Mario Kart Tour saw its weekly revenue peak at $10K in late December, with fluctuations throughout the quarter, ending at around $5.7K. Downloads were robust, ranging from 11K to 23K. Active users started at 106K in late December, saw a brief dip, and ended the quarter at approximately 90K.
These trends highlight the dynamic nature of the gacha game market in Mexico. For more detailed insights and data, visit Sensor Tower.